It all started to go all bonks when its sequel, Castlevania: Symphony of the Night was released making the series basically abandon its roots and started what we call a Metroidvania or Castleroid, meaning that linear venturing forwards stage by stage was replaced by one large castle that interconnects everywhere to anywhere, but you can’t access all the places unless you have items/skills/magic/vehicles/something to get there. Lords of Shadow is a reboot to the series, thus newcomers do not have to know anything about the lore of Castlevania, a good thing since they began to shove something called “complex plot and characterization” into the series since Akumajou Dracula X Chi no Ronde on the PC-Engine. Is it Castlevania? Well, kinda, but that’s something we’ll have to dwell into deeper.
Now I’ll be blunt reviewing this game will be a difficult task, as I do like the game, but there are things that make me uneasy because it bears the name Castlevania. CLoS didn’t really sell that well, but if sources are to be trusted, it sold enough to warrant a sequel. Casltevania Lords of Shadow (CLoS for short) is the latest instalment to the 25 year old horror action game series.